Perfect for lovers of Warhammer 40,000, Star Wars, and science fiction.Containing 22 short stories, this audiobook builds upon the Garro universe.Twenty-two amazing, thrilling, and fascinating short stories that will make you fall further in love with the Garro universe as we explore lore and events that have never been seen before.Stories include are:"Samiud" "Becoming a Magi" "Armour of Faith" "Arbitration" "How to Turn a Mortal" "Mystical Faith" "Deathly Resurrection" "Humans and Politics" "Foes and Fire" "Protector of the Faith" "Discovering the Ciarog" "The Ciarog Interrogation" "Agent of the Grand Master" "Letter of Truth" "Traveller’s Hell" "Enslavement" "Garro: Past" "Assassin’s Game" "Politician’s War" "Civilian’s Diary" "Death of the Faithful" "Sacrifice" 1. Language: English. Narrator: Connor Whiteley. Audio sample: http://samples.audible.de/bk/acx0/162918/bk_acx0_162918_sample.mp3. Digital audiobook in aax.
Book 4 in the Eisenhorn seriesInquisitor Eisenhorn makes his triumphant return in a brand new novel, collected together with every one of the short stories starring the tortured servant of the Throne.Listen to It Because:It's a brand new Eisenhorn novel by Dan Abnett! What other reason do you need!The Story:Inquisitor Gregor Eisenhorn has spent his life stalking the darkest and most dangerous limits of the Imperium in pursuit of heresy and Chaos. But how long can a man walk that path without succumbing to the lure of the Warp? Is Eisenhorn still a champion of the Throne, or has he been seduced by the very evil that he hunts?Warhammer 40,000’s most beloved anti-hero finally returns in a stunning new novel that pits him against his oldest and most constant foe, and forces him to confront the true darkness of his own self.For the first time ever, the Black Library presents the definitive casebook of Gregor Eisenhorn, collecting all of Dan Abnett’s celebrated Inquisitor short stories into a single epic volume. The stories, some of which have never been in print before, have been compiled and introduced by the author to serve as an indispensable companion to the acclaimed Eisenhorn trilogy, and to act as an essential prologue to The Magos, a brand new, full-length Eisenhorn novel.CONTENTSPestilenceMaster Imus’s TransgressionRegia OccultaMissing in ActionBackcloth for a Crown AdditionalThe Strange Demise of Titus EndorThe CuriosityPlaying PatienceThorn Wishes TalonThe Gardens of TychoThe Keeler ImagePerihelionThe Magos 1. Language: English. Narrator: Toby Longworth. Audio sample: http://samples.audible.de/bk/gawo/000762/bk_gawo_000762_sample.mp3. Digital audiobook in aax.
The Hunter & The Beast is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles.Two richly themed new Legendary Lords lead their own factions: Markus Wulfhart leads the Huntsmarshal’s Expedition (Empire), and Nakai The Wanderer leads the Spirit of the JungleEach Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrativeDevastating new ranged units, mobile gunpowder batteries and fabled Hunter Heroes for the Huntsmarshal’s ExpeditionTowering new Dread Saurians, the largest beasts to walk the world of Total War: WARHAMMER, plus new Kroxigors, Razordons and Rites for Spirit of the JungleNew Regiments of Renown to unlock, recruit and fieldBackgroundFearless, charismatic, daring: these are but a few of the epithets bestowed upon Markus Wulfhart, the Hunstmarshal of Emperor Karl Franz. With his band of ruthless trackers, scouts, hunters and sharpshooters, who better to dispatch to the steaming jungles of Lustria, in order to plant the flag and further Imperial interests? And if some Big Game should wander into the crosshairs, why, all the better… But the jungle does not sleep. Nakai The Wanderer, revered Kroxigor of the first-spawning, is a living legend among the Lizardmen. Wandering the jungles of Lustria since the destruction of his home-city of Tlanxla during the Great Catastrophe, he follows where the Great Plan wills him. Now Lustria is at threat from usurpers once more. Nakai will rally the Sacred Kroxigors, and rouse the Dread Saurians from their ageless slumber – the Old Ones demand it!Markus Wulfhart (The Huntsmarshal’s Expedition)Unique faction mechanics:Emperor’s MandateAs Markus Wulfhart expands Imperial interests in Lustria, his stature in the eyes of the Emperor grows. As a result, he receives a broadening range of increasingly advanced Empire units to aid in his expedition. As new territory is captured, his building options also diversify. In the Eye of the Vortex campaign, Markus will ultimately face the Spirit of the Jungle himself, Nakai the Wanderer, to decide who holds dominion over the jungles of Lustria.Wulfhart’s campaign progress is measured by how effectively he fulfils the Emperor’s Mandate. Expansion, successful military operations and other campaign activities increase his acclaim, which is tracked on the Emperor’s Mandate bar.The Emperor’s Mandate also dictates the quality of units available to Wulfhart via the Imperial Supplies system, which dispatches better units for him to recruit from time to time. As the Mandate bar fills, he will also unlock bonuses to further improve these units, plus new recruitment buildings.In the Eye of the Vortex campaign, filling the Emperor’s Mandate bar will cause Nakai the Wanderer to issue a final, do-or-die challenge to Markus Wulfhart – a call to battle that will become the stuff of legend!HostilityThe lands beyond the Empire are inimical to man, and Wulfhart’s actions will not go unnoticed. While defeating the local inhabitants improves Wulfhart’s Imperial standing and increases his supply of fresh troops, it also enrages Lustria’s native denizens…Wulfhart’s Hostility rating reflects the current level of Lustria’s retaliation against his military activities. Aggressive activities, such as military actions and raiding, can raise Hostility through five levels. Conversely, a more passive approach to the campaign will cause Hostility to fall.Each Hostility level has a negative effect on Wulfhart’s campaign, but is also a measure of his aggression against the Lizardmen. As he ascends through the Hostility levels, reinforcements are dispatched more frequently via the Imperial Supplies system. The strength of these reinforcements is still dictated by the Emperor’s Mandate bar.When peak Hostility is reached, a Lizardmen task-force is dispatched with the aim of defeating Wulfhart. He will instantly receive an Imperial Supplies drop and will need to survive sustained assault for a number of turns before the hostility bar resets.Wulfhart’s HuntersScattered throughout Lustria are four of the finest Hunters that ever lived. Wulfhart may attempt to track them down and acquire their services to aid in the expedition’s success, and subsequently developing each Hunter’s unique attributes and learning the tales of their past deeds.Wulfhart can search for the four Hunters in the Jungles of Lustria by completing special missions. The Hunters each have bespoke stories which are uncovered through unique missions. Completing these missions will reward them with new traits and powerful abilities.The Hunters are not required to complete Wulfhart's narrative Vortex campaign, but bring major benefits to the Huntsmarshal’s Expedition.Jorek Grimm is a brilliant Master Engineer. Shunned for his eccentric ideas, he has struck out alone to seek his fortune in Lustria…Rodrik L'Anguille was once a renowned Paladin. Disgraced and exiled however, he is haunted by a past he cannot escape…Hertwig Van Hal, a skilled physician and Witch Hunter, has travelled far from home on his quest for ultimate vengeance…Kalara of Wydrioth, the eminent Waystalker, has traded the forests of Avelorn for the jungles of Lustria in pursuit of redemption…New units and characters:Markus WulfhartIn battle, Wulfhart is a ranged combatant with a powerful armour-piercing bow which deals bonus damage to large targets. Coupled with Vanguard Deployment, Stalk, a 360-degree fire-arc and immune to psychology, he has a well-deserved reputation as the ultimate monster hunter.In keeping with his reputation, Markus Wulfhart has a significant ambush defence and ambush success chance, and a large upkeep reduction to Huntsmen and Archers in his army.Huntsman General (Lord)Following Wulfhart’s example, his Huntsman Generals have Vanguard Deployment, Stalk, a 360-degree fire-arc are immune to psychology, and deal bonus damage against large targets. Their Fire Arrow capabilities mean they synergise well with Bright Wizards, and they grant reload-rate bonuses to other Imperial missile units. ArchersThe backbone of Wulfhart’s hunting-parties, these Imperial archers are inexpensive, plentiful, quick to fire, and are great at soaking enemy formations with ranged damage. Their loose formation enables them to trade fire with other ranged units at a profit.Deathjacks (Archers – Regiments of Renown)These elite archers also have Stalk, Snipe and Vanguard Deployment, enabling them to strike fast, strike first, and remain hidden from view. If well-screened, they can continue to fire without fear of discovery or ranged retaliation.Huntsmen:Only the finest archers ascend to the rank of Huntsmen. Well-drilled and versatile, they have Vanguard Deployment and Stalk, can fire while moving, have a greater range than standard Archers, enjoy a good degree of accuracy, and deal bonus damage to large targets.White Wolves (Hunstmen – Regiment of Renown)Few face the White Wolves and live to tell of it. These elite Huntsmen match their bow-skills with ruthless melee capabilities, granting them a useful hybrid role. Alongside their Hunter attributes, they also Encourage nearby friendlies and are Immune to Psychology. War WagonThese mobile armoured wagons are packed with six riflemen, each armed with an armour-piercing Outrider rifle. Slower than standard missile cavalry but far more resilient, they can fire while moving and in all directions, and reposition to place their fusillades precisely where required. In a pinch, they can also be used as chariots and charged into lighter or weakened enemy units.War Wagon (Mortar)These mobile artillery pieces may carry less ammo than standard mortars, but more than make up for it by being able to stay one step ahead of melee combatants, repositioning when threatened to set up a new base-of-fire and bombard the foe afresh. The Black Lions (War Wagon - Helblaster Volley Gun – Regiment of Renown)The ultimate unit in The Expedition’s armoury, The Black Lion is a devastating mobile light artillery piece. While shorter ranged than a standard Helblaster Volley Gun, it can pump rounds into approaching troops until the last second, then reposition to avoid getting caught in melee. Nakai the Wanderer (Spirit of the Jungle)Unique faction mechanics:New Horde mechanicsNakai’s faction, the Spirit of the Jungle, offers a unique variation on Horde gameplay. Each army in his faction, when placed in the Encampment stance, may develop its settlement infrastructure much as a standard settlement would. That infrastructure is preserved when the horde moves off, and may be further developed during future periods of Encampment. If a horde is destroyed in battle, all its infrastructure is lost along with the army.However, only Nakai’s personal horde can unlock units for recruitment. Other hordes in his faction may then recruit unit types Nakai has unlocked using the Global Recruitment option. These ‘minor’ hordes still have their own infrastructure and building trees, though some of these are focused on reducing Global Recruitment times rather than unlocking units.Defence of the Great PlanThe Great Plan of the Old Ones lies in a delicate balance. Many look to disrupt it, but none defend it as devoutly as Nakai the Wanderer. Nakai begins play with a vassal faction called the Defenders of the Great Plan – the caretakers of the great Temple Cities. When one of Nakai’s armies captures a region, it may be gifted to the Defenders. When a region is gifted thus, Nakai must choose which Old One that region’s temple should be dedicated to.As more temples are dedicated to a specific Old One, the more powerful the rewards bestowed upon Nakai and his faction.These temples generate a unique resource called Old Ones' Favour. Nakai may expend this Favour to access Blessed Spawnings units, or to recruit Lords at much higher ranks.Warmblood InvadersThe avaricious warmbloods look to pillage the temple cities of Lustria for profit. These invaders lurk throughout the jungles; they must be tracked and confronted with cold-blooded ferocity for the Great Plan to remain intact and unimpaired!In the Eye of the Vortex campaign, Nakai must fight to keep Lustria in the rightful hands of the Lizardmen. Several Empire colonies have been established, and each is encroaching on the jungle. They must be dealt with!Four extremely dangerous Hunters co-ordinate the efforts of the warmbloods. Hunt them down to draw out their leader, then defeat them all in a final, epic confrontation!Unique RitesNakai has a selection of new Rites focused around his units, faction mechanics and campaign focus.Rite of Alleigance: Performing this Rite brings Nakai to the attention of the Old Ones, increasing his vassal income and all his Hordes' replenishment rates.Rite of Rebirth: this Rite increases the growth rate for Hordes in Nakai’s faction, reduces construction costs, and reduces unit recruitment and upkeep costs factionwide.Rite of Mastery: This Rite increases the recruitment rank of Kroxigors, Kroxigor Ancients and Sacred Kroxigors, while improving their weapon strength and armour.New units and characters:Nakai the WandererWith high armour, health, melee attack and weapon strength, Nakai is a powerful brawler, well-suited to extended melee. He also grants bonus melee defence to, and reduces the recruitment and upkeep costs, of Kroxigors and Sacred Kroxigors in his army. Nakai also has a number of new support abilities in battle, further cementing his role as the centrepiece of battle: Miasma of Despair: speed, vigour and leadership area-effect debuffPrimal Roar: Increases Nakai’s physical resistance and melee attack, and grants Rampage to alliesGolden Tributes: Perfect Vigour for allies in rangeAncient KroxigorsThese well-armoured, hard hitting, anti-infantry specialists are cast in the mould of Nakai himself, and well-suited to extended melee engagements.Feral Dread SaurianIf you thought Carnosaurs the apex-predators of Lustria, think again. With breathtaking weapon-damage and high armour, these towering walls of teeth and fury are versatile, elite-killing, melee behemoths, and are subject to Rampage.Dread Saurian (Howdah)Somewhat tamer than their feral cousins, though no less capable, these titanic beasts are ridden into battle by Skink skirmishers, and do not rampage. Combining their terrifying melee power with four giant blowpipes and eight skinks hurling poisoned javelins, it is the ultimate multirole unit. Shredder of Lustria (Dread Saurian Howdah – Regiment of Renown)With rank nine stats, Encourage, and a passive hex aura reducing nearby enemy leadership, The Shredder of Lustria is truly a one-unit army – and comes with a pricetag to match.Sacred KroxigorsThese versatile and hard-hitting monstrous infantry are great all-rounders. With high weapon-strength and magical attacks, they can plough through against a greater variety of foes than standard Kroxigors.Cohort of Huatl (Sacred Kroxigors – Regiment of Renown)The Cohort of Huatl is a top-tier monstrous infantry unit. Building on the Sacred Kroxigors’ capabilities with additional armour-sundering attacks and bonus physical resistance, they synergise well in the field with Skinks and Saurus Warriors.Razordon Hunting PackFilling the air with deadly grapeshot-style volleys of armour-piercing fire, Razordon Hunting Packs are potent – and mobile – armoured infantry hunters. Amaxon Barbs (Razordons – Regiment of Renown)Dealing poison damage, and heavily scaled for enhanced missile resistance, these Razordons are pinpoint shooters and make top-notch skirmishers.
High Quality Content by WIKIPEDIA articles! The Von Carsteins are a vampiric bloodline in the fictive setting of Warhammer Fantasy, including the Warhammer Fantasy Battle tabletop wargame. Their stories are told through background material in publications such as Warhammer Armies: Undead and Vampire Counts and in a trilogy of novels by Steven Savile, all three of which are published, Inheritance, Dominion and Retribution.The history of perhaps the most infamous vampire in the Warhammer world is not known, until the point he arrived at Drakenhof Castle, the ancestral home of the Elector Count of Sylvania.
High Quality Content by WIKIPEDIA articles! Vampire Counts are one of the forces of the Undead playable in the tabletop wargame Warhammer Fantasy Battle. They are heavily influenced by stories of vampires from popular culture. The Vampire Counts generally hail from the area of Sylvania, though their presence is felt across the Old World and beyond.Some two and a half thousand years before the birth of Sigmar, the ancient civilization of Nehekhara dwelt along the banks of the great river Vitae. (Nehekhara is mostly based on Ancient Egypt). Of all the kings of Nehekhara, none could match the splendour, cruelty and arrogance of Settra, first Priest King of Khemri.
Explore the stars and the farthest reaches of the galaxy with the complete Rogue Trader saga in one omnibus edition. Licensed by ancient charter, Rogue Traders explore the uncharted regions of the galaxy, seeking new worlds to exploit on behalf of the Imperium. The fortunes of Roge Trader Lucian Gerrit and his family are in decline, and his inheritance amounts to little more than a pile of debt and misery. In a final, desperate gamble to restore his family&#8217;s former glory, Gerrit strikes a deal on a forgotten Imperial world in the Eastern Fringe, but his timing could not be worse. The alien tau are seeking to expand their empire across the Damocles Gulf, and soon Gerrit is caught in the middle of a clash between two mighty star-spanning empires, neither of which is willing to back down. Andy Hoare is the author of the Space Marine Battles novel The Hunt for Voldorius, the Astra Militarum novel Commissar, and the Rogue Trader trilogy, comprising the novels Rogue Star, Star of Damocles and Savage Scars. He has also written a number of Warhammer and Warhammer 40,000 short stories for Black Library. He spent many years working in the Games Workshop Design Studio and now writes background and rules for Forge World's Imperial Armour and Horus Heresy books.
A chilling mosaic novel by masters of their craft. On a misty cemetery world, three strangers are drawn together through mysterious circumstances. Each of them has a tale to tell of a narrow escape from death. Amid the toll of funerary bells and the creep and click of mortuary-servitors, the truth is confessed. But whose story can be trusted? Whose recollection is warped, even unto themselves? For these are strange stories of the uncanny, the irrational and the spine-chillingly frightening, where horrors abound and the dark depths of the human psyche is unearthed. A chilling portmanteau. I could feel the hairs on the back of my neck prickling. The perfect combination of horror and Warhammer 40,000.&#8217; Paul Kane &#8211; bestselling and award-winning author of Sherlock Holmes and the Servants of Hell and Before
The elite warriors of the Blood Angels Space Marine Chapter board an ancient space hulk, seeking to purge its deadly alien infestation and avenge a past wrong. Six centuries ago, Space Marines of the Blood Angels Chapter boarded the space hulk Sin of Damnation to cleanse it of a genestealer infestation. They were never seen again. Now, the ancient space hulk has reemerged from the warp, and Captain Raphael leads a kill team of mighty Terminators aboard, determined to avenge that ancient shame and finally destroy the aliens. Vastly outnumbered and beset by the psychic might of the hive mind, the Blood Angels must complete their mission before they are overwhelmed by the xenos and their Chapter is humbled once more. * Each of the six titles in the Black Library Summer Reading range offer the perfect starting point for readers new to worlds of Warhammer 40,000 and Warhammer Age of Sigmar. * Great-value, high-impact stories that can be devoured in a single sitting, the books in the Black Library Summer Reading range are perfect for the beach, the plane or even your daily lunch break! * Terminator Space Marines battle the terrifying genestealers in an iconic match-up from the Warhammer 40,000 background, one which will also be familar to players of the video game Space Hulk: Deathwing. * Comparable Warhammer 40,000 novel: Damnos (US ISBN.9781784961800 / UK ISBN.9781784961794)
A eclectic collection of gut wrenching tales to spook and scare. Horror is no stranger to the worlds of Warhammer. Its very fabric is infested with the arcane, the strange and the downright terrifying. From the cold, vastness of the 41st millenium to the creeping evil at large in the Mortal Realms, this anthology of short stories explores the sinister side of Warhammer in a way it never has been before. Psychological torment, visceral horrors, harrowing tales of the supernatural and the nightmares buried within, this collection brings together some of the best horror writing from the Black Library. Featuring stories from Graham McNeill, Cassandra Khaw, Alec Worley, David Annandale and more.