The cost of victory is blood, the cost of defeat is everything.The Empire at WarSet amid the constant warfare of the Old World, Warhammer: Diskwars is a game of ferocious, fast-paced tabletop battles for two to four players. At the heart of the games conflicts are its disks, which represent heroes and units from across the Old World. During the game, you activate these disks, flipping them end over end to move them across the battlefield and position them to attack.With a host of terrain cards, objectives, command cards, and more than sixty disks for the games four races, the Core Set includes everything you need to build your first armies and dive into the fray!
The Gathering Storm is a complete campaign for Warhammer Fantasy Roleplay. The story centres around a series of bizarre events that bring the heroes face-to-face with dangerous enemies, moral dilemmas, and the raw fury of nature.In addition to providing many sessions of exciting adventure, the campaign guide provides detailed information on the town of Stromdorf and a number of its odd citizens. Colourful maps bring Stromdorf and the surrounding region to life. The Gathering Storm campaign boxed set includes one full colour Campaign Book, more than 20 new Standard American (2 1/4 x 3 1/2´´) size cards (including actions, locations, and items), more than 20 new Mini American (1 5/8´´ x 2 1/2´´) size cards (including miscasts, wounds, talents, and insanities), six full colour maps & player handouts, more than 20 new NPC and enemy standups and much moreThe Gathering Storm has it all. Death. Misery. Peril. Suffering. Disaster. And thats just the weather.´´
The Silent Forge is the third Battle Pack in The Enemy Cycle for Warhammer: Invasion The Card Game. It includes three copies each of 20 cards, designed to expand and enhance the Warhammer: Invasion deck-building experience. Including powerful neutral cards like The Marauding Giant and Battle Pilgrims, as well as formidable new units for all six factions, The Silent Forge is a must-have for fans of the kingdoms, quests, and epic battles of Warhammer: Invasion.Whats more, The Silent Forge includes a short story by J.R. Godwin, helpful for immersing fans and newcomers alike into the grim and perilous setting of Warhammers Old World. New information has led an intrepid band of High Elves to one of the Dark Elves secret forges. Now they have the chance to eliminate the source of some of the most powerful weapons of their long hated rivals.CONTAINS CARDS 41-60 of THE ENEMY CYCLE.This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.
Ancient sorceries and epic spells rock the battlefield as the battle between Order and Destruction reaches a fever pitch. Overwhelm your opponents with the devastating force of arcane fire!Arcane Fire is the sixth Battle Pack installment of The Corruption Cycle, the expansion cycle for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 40 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.CONTAINS CARDS 101-120 of THE CORRUPTION CYCLE.This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.
A new horror approaches. Their numbers are legion. Their hunger is as boundless as space itself. Their only goal is to devour and destroy until the galaxy is lifeless and dead. Now, they have come to the Traxis sector.The Great Devourer is the first deluxe expansion for Warhammer 40,000: Conquest, and it introduces a brand-new faction: the Tyranids! Two Tyranids warlords lead these horrific creatures into battle, each offering a very different play style. In addition to these warlords and their signature squads, youll find a host of new units, supports, events, and attachments to aid the Tyranids, including an entirely new type of unit, the synapse unit. The Tyranids arent the only ones to benefit from this expansion, however. Every other faction must make its stand against the Great Devourer in the Traxis sector, and brand-new unique characters help them to battle the Tyranid threat.
Rising Dawn introduces new cards that shake the balance of power between the races of the Old World and open varied new strategies, particularly for those units committed to exciting new quests. The High Elves find inspiration from a powerful legend, the Dwarfs gain strength from the fires of an ancient Grudge, Orc hordes rise in unending waves, Knights of the Empire ride to defend its borders, the Dark Elves gain a devious Commander to profit from their opponents suffering, and the Warriors of Chaos strew devastation in their wake.The Bloodquest Cycle introduces tremendous new incentives for players to send their units on quests. In the cycles announcement, we revealed a new quest, Heroic Task (Rising Dawn, 20) which allows you to quest for a tangible rewardany one card you choose to set aside from your deck. However, if that particular card is an Artefact support card, your reward is even greater, you may attach the card to a Hero or legend immediately upon the completion of the quest.
Cruelty and deceit are the hallmarks of the Dark Elves, ever-prepared to strike at their hated foes...Omens of Ruin is the first Battle Pack in The Morrslieb Cycle for Warhammer: Invasion The Card Game! A strange moon rises, casting the Old World in a sickly green light. What horrible future can be foretold? And what does this mean for the factions vying for control of the Old World?Omens of Ruin introduces the nimble Wood Elves and their mysterious Forest Spirit allies. Meanwhile, the mighty River Troll joins the fray and Dark Elf Infiltrators invade the ranks of their enemies! With three copies each of twenty never-before-seen cards, Omens of Ruin is designed to augment existing decks and add variety to the Warhammer: Invasion metagame.
Fragments of Power is the second Battle Pack in The Bloodquest Cycle for Warhammer: Invasion! The armies of the Old World collide. As the Empire and other forces of Order oppose the servants of Chaos, the Greenskin hordes, and the cruel Dark Elves, mighty visionaries undertake quests to recover mighty artifacts, infiltrate enemy forces, rally troops, and turn the tide of battle.With its 60 new cards (3 copies each of 20 different cards), Fragments of Power introduces new units, attachments, and tactics that provide powerful benefits to your army while you control a Hero or legend. New nobles, warriors, priests, and creatures arrive to fill your ranks, and quests become more varied and important than ever.