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Total War: WARHAMMER II - The Hunter & The Beas...
9,55 € *
ggf. zzgl. Versand

The Hunter & The Beast is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles.Two richly themed new Legendary Lords lead their own factions: Markus Wulfhart leads the Huntsmarshal’s Expedition (Empire), and Nakai The Wanderer leads the Spirit of the JungleEach Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrativeDevastating new ranged units, mobile gunpowder batteries and fabled Hunter Heroes for the Huntsmarshal’s ExpeditionTowering new Dread Saurians, the largest beasts to walk the world of Total War: WARHAMMER, plus new Kroxigors, Razordons and Rites for Spirit of the JungleNew Regiments of Renown to unlock, recruit and fieldBackgroundFearless, charismatic, daring: these are but a few of the epithets bestowed upon Markus Wulfhart, the Hunstmarshal of Emperor Karl Franz. With his band of ruthless trackers, scouts, hunters and sharpshooters, who better to dispatch to the steaming jungles of Lustria, in order to plant the flag and further Imperial interests? And if some Big Game should wander into the crosshairs, why, all the better… But the jungle does not sleep. Nakai The Wanderer, revered Kroxigor of the first-spawning, is a living legend among the Lizardmen. Wandering the jungles of Lustria since the destruction of his home-city of Tlanxla during the Great Catastrophe, he follows where the Great Plan wills him. Now Lustria is at threat from usurpers once more. Nakai will rally the Sacred Kroxigors, and rouse the Dread Saurians from their ageless slumber – the Old Ones demand it!Markus Wulfhart (The Huntsmarshal’s Expedition)Unique faction mechanics:Emperor’s MandateAs Markus Wulfhart expands Imperial interests in Lustria, his stature in the eyes of the Emperor grows. As a result, he receives a broadening range of increasingly advanced Empire units to aid in his expedition. As new territory is captured, his building options also diversify. In the Eye of the Vortex campaign, Markus will ultimately face the Spirit of the Jungle himself, Nakai the Wanderer, to decide who holds dominion over the jungles of Lustria.Wulfhart’s campaign progress is measured by how effectively he fulfils the Emperor’s Mandate. Expansion, successful military operations and other campaign activities increase his acclaim, which is tracked on the Emperor’s Mandate bar.The Emperor’s Mandate also dictates the quality of units available to Wulfhart via the Imperial Supplies system, which dispatches better units for him to recruit from time to time. As the Mandate bar fills, he will also unlock bonuses to further improve these units, plus new recruitment buildings.In the Eye of the Vortex campaign, filling the Emperor’s Mandate bar will cause Nakai the Wanderer to issue a final, do-or-die challenge to Markus Wulfhart – a call to battle that will become the stuff of legend!HostilityThe lands beyond the Empire are inimical to man, and Wulfhart’s actions will not go unnoticed. While defeating the local inhabitants improves Wulfhart’s Imperial standing and increases his supply of fresh troops, it also enrages Lustria’s native denizens…Wulfhart’s Hostility rating reflects the current level of Lustria’s retaliation against his military activities. Aggressive activities, such as military actions and raiding, can raise Hostility through five levels. Conversely, a more passive approach to the campaign will cause Hostility to fall.Each Hostility level has a negative effect on Wulfhart’s campaign, but is also a measure of his aggression against the Lizardmen. As he ascends through the Hostility levels, reinforcements are dispatched more frequently via the Imperial Supplies system. The strength of these reinforcements is still dictated by the Emperor’s Mandate bar.When peak Hostility is reached, a Lizardmen task-force is dispatched with the aim of defeating Wulfhart. He will instantly receive an Imperial Supplies drop and will need to survive sustained assault for a number of turns before the hostility bar resets.Wulfhart’s HuntersScattered throughout Lustria are four of the finest Hunters that ever lived. Wulfhart may attempt to track them down and acquire their services to aid in the expedition’s success, and subsequently developing each Hunter’s unique attributes and learning the tales of their past deeds.Wulfhart can search for the four Hunters in the Jungles of Lustria by completing special missions. The Hunters each have bespoke stories which are uncovered through unique missions. Completing these missions will reward them with new traits and powerful abilities.The Hunters are not required to complete Wulfhart's narrative Vortex campaign, but bring major benefits to the Huntsmarshal’s Expedition.Jorek Grimm is a brilliant Master Engineer. Shunned for his eccentric ideas, he has struck out alone to seek his fortune in Lustria…Rodrik L'Anguille was once a renowned Paladin. Disgraced and exiled however, he is haunted by a past he cannot escape…Hertwig Van Hal, a skilled physician and Witch Hunter, has travelled far from home on his quest for ultimate vengeance…Kalara of Wydrioth, the eminent Waystalker, has traded the forests of Avelorn for the jungles of Lustria in pursuit of redemption…New units and characters:Markus WulfhartIn battle, Wulfhart is a ranged combatant with a powerful armour-piercing bow which deals bonus damage to large targets. Coupled with Vanguard Deployment, Stalk, a 360-degree fire-arc and immune to psychology, he has a well-deserved reputation as the ultimate monster hunter.In keeping with his reputation, Markus Wulfhart has a significant ambush defence and ambush success chance, and a large upkeep reduction to Huntsmen and Archers in his army.Huntsman General (Lord)Following Wulfhart’s example, his Huntsman Generals have Vanguard Deployment, Stalk, a 360-degree fire-arc are immune to psychology, and deal bonus damage against large targets. Their Fire Arrow capabilities mean they synergise well with Bright Wizards, and they grant reload-rate bonuses to other Imperial missile units. ArchersThe backbone of Wulfhart’s hunting-parties, these Imperial archers are inexpensive, plentiful, quick to fire, and are great at soaking enemy formations with ranged damage. Their loose formation enables them to trade fire with other ranged units at a profit.Deathjacks (Archers – Regiments of Renown)These elite archers also have Stalk, Snipe and Vanguard Deployment, enabling them to strike fast, strike first, and remain hidden from view. If well-screened, they can continue to fire without fear of discovery or ranged retaliation.Huntsmen:Only the finest archers ascend to the rank of Huntsmen. Well-drilled and versatile, they have Vanguard Deployment and Stalk, can fire while moving, have a greater range than standard Archers, enjoy a good degree of accuracy, and deal bonus damage to large targets.White Wolves (Hunstmen – Regiment of Renown)Few face the White Wolves and live to tell of it. These elite Huntsmen match their bow-skills with ruthless melee capabilities, granting them a useful hybrid role. Alongside their Hunter attributes, they also Encourage nearby friendlies and are Immune to Psychology. War WagonThese mobile armoured wagons are packed with six riflemen, each armed with an armour-piercing Outrider rifle. Slower than standard missile cavalry but far more resilient, they can fire while moving and in all directions, and reposition to place their fusillades precisely where required. In a pinch, they can also be used as chariots and charged into lighter or weakened enemy units.War Wagon (Mortar)These mobile artillery pieces may carry less ammo than standard mortars, but more than make up for it by being able to stay one step ahead of melee combatants, repositioning when threatened to set up a new base-of-fire and bombard the foe afresh. The Black Lions (War Wagon - Helblaster Volley Gun – Regiment of Renown)The ultimate unit in The Expedition’s armoury, The Black Lion is a devastating mobile light artillery piece. While shorter ranged than a standard Helblaster Volley Gun, it can pump rounds into approaching troops until the last second, then reposition to avoid getting caught in melee. Nakai the Wanderer (Spirit of the Jungle)Unique faction mechanics:New Horde mechanicsNakai’s faction, the Spirit of the Jungle, offers a unique variation on Horde gameplay. Each army in his faction, when placed in the Encampment stance, may develop its settlement infrastructure much as a standard settlement would. That infrastructure is preserved when the horde moves off, and may be further developed during future periods of Encampment. If a horde is destroyed in battle, all its infrastructure is lost along with the army.However, only Nakai’s personal horde can unlock units for recruitment. Other hordes in his faction may then recruit unit types Nakai has unlocked using the Global Recruitment option. These ‘minor’ hordes still have their own infrastructure and building trees, though some of these are focused on reducing Global Recruitment times rather than unlocking units.Defence of the Great PlanThe Great Plan of the Old Ones lies in a delicate balance. Many look to disrupt it, but none defend it as devoutly as Nakai the Wanderer. Nakai begins play with a vassal faction called the Defenders of the Great Plan – the caretakers of the great Temple Cities. When one of Nakai’s armies captures a region, it may be gifted to the Defenders. When a region is gifted thus, Nakai must choose which Old One that region’s temple should be dedicated to.As more temples are dedicated to a specific Old One, the more powerful the rewards bestowed upon Nakai and his faction.These temples generate a unique resource called Old Ones' Favour. Nakai may expend this Favour to access Blessed Spawnings units, or to recruit Lords at much higher ranks.Warmblood InvadersThe avaricious warmbloods look to pillage the temple cities of Lustria for profit. These invaders lurk throughout the jungles; they must be tracked and confronted with cold-blooded ferocity for the Great Plan to remain intact and unimpaired!In the Eye of the Vortex campaign, Nakai must fight to keep Lustria in the rightful hands of the Lizardmen. Several Empire colonies have been established, and each is encroaching on the jungle. They must be dealt with!Four extremely dangerous Hunters co-ordinate the efforts of the warmbloods. Hunt them down to draw out their leader, then defeat them all in a final, epic confrontation!Unique RitesNakai has a selection of new Rites focused around his units, faction mechanics and campaign focus.Rite of Alleigance: Performing this Rite brings Nakai to the attention of the Old Ones, increasing his vassal income and all his Hordes' replenishment rates.Rite of Rebirth: this Rite increases the growth rate for Hordes in Nakai’s faction, reduces construction costs, and reduces unit recruitment and upkeep costs factionwide.Rite of Mastery: This Rite increases the recruitment rank of Kroxigors, Kroxigor Ancients and Sacred Kroxigors, while improving their weapon strength and armour.New units and characters:Nakai the WandererWith high armour, health, melee attack and weapon strength, Nakai is a powerful brawler, well-suited to extended melee. He also grants bonus melee defence to, and reduces the recruitment and upkeep costs, of Kroxigors and Sacred Kroxigors in his army. Nakai also has a number of new support abilities in battle, further cementing his role as the centrepiece of battle: Miasma of Despair: speed, vigour and leadership area-effect debuffPrimal Roar: Increases Nakai’s physical resistance and melee attack, and grants Rampage to alliesGolden Tributes: Perfect Vigour for allies in rangeAncient KroxigorsThese well-armoured, hard hitting, anti-infantry specialists are cast in the mould of Nakai himself, and well-suited to extended melee engagements.Feral Dread SaurianIf you thought Carnosaurs the apex-predators of Lustria, think again. With breathtaking weapon-damage and high armour, these towering walls of teeth and fury are versatile, elite-killing, melee behemoths, and are subject to Rampage.Dread Saurian (Howdah)Somewhat tamer than their feral cousins, though no less capable, these titanic beasts are ridden into battle by Skink skirmishers, and do not rampage. Combining their terrifying melee power with four giant blowpipes and eight skinks hurling poisoned javelins, it is the ultimate multirole unit. Shredder of Lustria (Dread Saurian Howdah – Regiment of Renown)With rank nine stats, Encourage, and a passive hex aura reducing nearby enemy leadership, The Shredder of Lustria is truly a one-unit army – and comes with a pricetag to match.Sacred KroxigorsThese versatile and hard-hitting monstrous infantry are great all-rounders. With high weapon-strength and magical attacks, they can plough through against a greater variety of foes than standard Kroxigors.Cohort of Huatl (Sacred Kroxigors – Regiment of Renown)The Cohort of Huatl is a top-tier monstrous infantry unit. Building on the Sacred Kroxigors’ capabilities with additional armour-sundering attacks and bonus physical resistance, they synergise well in the field with Skinks and Saurus Warriors.Razordon Hunting PackFilling the air with deadly grapeshot-style volleys of armour-piercing fire, Razordon Hunting Packs are potent – and mobile – armoured infantry hunters. Amaxon Barbs (Razordons – Regiment of Renown)Dealing poison damage, and heavily scaled for enhanced missile resistance, these Razordons are pinpoint shooters and make top-notch skirmishers.

Anbieter: G2A
Stand: 27.10.2020
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Total War: WARHAMMER II - The Hunter & The Beas...
10,40 € *
ggf. zzgl. Versand

The Hunter & The Beast is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world of Warhammer Fantasy Battles, each with their own objectives, mechanics, units and playstyle, for use in both the Eye of the Vortex and Mortal Empires campaigns, and custom/multiplayer battles.Two richly themed new Legendary Lords lead their own factions: Markus Wulfhart leads the Huntsmarshal’s Expedition (Empire), and Nakai The Wanderer leads the Spirit of the JungleEach Legendary Lord brings their own unique faction mechanics, quest-chains, legendary items, skill-trees and campaign narrativeDevastating new ranged units, mobile gunpowder batteries and fabled Hunter Heroes for the Huntsmarshal’s ExpeditionTowering new Dread Saurians, the largest beasts to walk the world of Total War: WARHAMMER, plus new Kroxigors, Razordons and Rites for Spirit of the JungleNew Regiments of Renown to unlock, recruit and fieldBackgroundFearless, charismatic, daring: these are but a few of the epithets bestowed upon Markus Wulfhart, the Hunstmarshal of Emperor Karl Franz. With his band of ruthless trackers, scouts, hunters and sharpshooters, who better to dispatch to the steaming jungles of Lustria, in order to plant the flag and further Imperial interests? And if some Big Game should wander into the crosshairs, why, all the better… But the jungle does not sleep. Nakai The Wanderer, revered Kroxigor of the first-spawning, is a living legend among the Lizardmen. Wandering the jungles of Lustria since the destruction of his home-city of Tlanxla during the Great Catastrophe, he follows where the Great Plan wills him. Now Lustria is at threat from usurpers once more. Nakai will rally the Sacred Kroxigors, and rouse the Dread Saurians from their ageless slumber – the Old Ones demand it!Markus Wulfhart (The Huntsmarshal’s Expedition)Unique faction mechanics:Emperor’s MandateAs Markus Wulfhart expands Imperial interests in Lustria, his stature in the eyes of the Emperor grows. As a result, he receives a broadening range of increasingly advanced Empire units to aid in his expedition. As new territory is captured, his building options also diversify. In the Eye of the Vortex campaign, Markus will ultimately face the Spirit of the Jungle himself, Nakai the Wanderer, to decide who holds dominion over the jungles of Lustria.Wulfhart’s campaign progress is measured by how effectively he fulfils the Emperor’s Mandate. Expansion, successful military operations and other campaign activities increase his acclaim, which is tracked on the Emperor’s Mandate bar.The Emperor’s Mandate also dictates the quality of units available to Wulfhart via the Imperial Supplies system, which dispatches better units for him to recruit from time to time. As the Mandate bar fills, he will also unlock bonuses to further improve these units, plus new recruitment buildings.In the Eye of the Vortex campaign, filling the Emperor’s Mandate bar will cause Nakai the Wanderer to issue a final, do-or-die challenge to Markus Wulfhart – a call to battle that will become the stuff of legend!HostilityThe lands beyond the Empire are inimical to man, and Wulfhart’s actions will not go unnoticed. While defeating the local inhabitants improves Wulfhart’s Imperial standing and increases his supply of fresh troops, it also enrages Lustria’s native denizens…Wulfhart’s Hostility rating reflects the current level of Lustria’s retaliation against his military activities. Aggressive activities, such as military actions and raiding, can raise Hostility through five levels. Conversely, a more passive approach to the campaign will cause Hostility to fall.Each Hostility level has a negative effect on Wulfhart’s campaign, but is also a measure of his aggression against the Lizardmen. As he ascends through the Hostility levels, reinforcements are dispatched more frequently via the Imperial Supplies system. The strength of these reinforcements is still dictated by the Emperor’s Mandate bar.When peak Hostility is reached, a Lizardmen task-force is dispatched with the aim of defeating Wulfhart. He will instantly receive an Imperial Supplies drop and will need to survive sustained assault for a number of turns before the hostility bar resets.Wulfhart’s HuntersScattered throughout Lustria are four of the finest Hunters that ever lived. Wulfhart may attempt to track them down and acquire their services to aid in the expedition’s success, and subsequently developing each Hunter’s unique attributes and learning the tales of their past deeds.Wulfhart can search for the four Hunters in the Jungles of Lustria by completing special missions. The Hunters each have bespoke stories which are uncovered through unique missions. Completing these missions will reward them with new traits and powerful abilities.The Hunters are not required to complete Wulfhart's narrative Vortex campaign, but bring major benefits to the Huntsmarshal’s Expedition.Jorek Grimm is a brilliant Master Engineer. Shunned for his eccentric ideas, he has struck out alone to seek his fortune in Lustria…Rodrik L'Anguille was once a renowned Paladin. Disgraced and exiled however, he is haunted by a past he cannot escape…Hertwig Van Hal, a skilled physician and Witch Hunter, has travelled far from home on his quest for ultimate vengeance…Kalara of Wydrioth, the eminent Waystalker, has traded the forests of Avelorn for the jungles of Lustria in pursuit of redemption…New units and characters:Markus WulfhartIn battle, Wulfhart is a ranged combatant with a powerful armour-piercing bow which deals bonus damage to large targets. Coupled with Vanguard Deployment, Stalk, a 360-degree fire-arc and immune to psychology, he has a well-deserved reputation as the ultimate monster hunter.In keeping with his reputation, Markus Wulfhart has a significant ambush defence and ambush success chance, and a large upkeep reduction to Huntsmen and Archers in his army.Huntsman General (Lord)Following Wulfhart’s example, his Huntsman Generals have Vanguard Deployment, Stalk, a 360-degree fire-arc are immune to psychology, and deal bonus damage against large targets. Their Fire Arrow capabilities mean they synergise well with Bright Wizards, and they grant reload-rate bonuses to other Imperial missile units. ArchersThe backbone of Wulfhart’s hunting-parties, these Imperial archers are inexpensive, plentiful, quick to fire, and are great at soaking enemy formations with ranged damage. Their loose formation enables them to trade fire with other ranged units at a profit.Deathjacks (Archers – Regiments of Renown)These elite archers also have Stalk, Snipe and Vanguard Deployment, enabling them to strike fast, strike first, and remain hidden from view. If well-screened, they can continue to fire without fear of discovery or ranged retaliation.Huntsmen:Only the finest archers ascend to the rank of Huntsmen. Well-drilled and versatile, they have Vanguard Deployment and Stalk, can fire while moving, have a greater range than standard Archers, enjoy a good degree of accuracy, and deal bonus damage to large targets.White Wolves (Hunstmen – Regiment of Renown)Few face the White Wolves and live to tell of it. These elite Huntsmen match their bow-skills with ruthless melee capabilities, granting them a useful hybrid role. Alongside their Hunter attributes, they also Encourage nearby friendlies and are Immune to Psychology. War WagonThese mobile armoured wagons are packed with six riflemen, each armed with an armour-piercing Outrider rifle. Slower than standard missile cavalry but far more resilient, they can fire while moving and in all directions, and reposition to place their fusillades precisely where required. In a pinch, they can also be used as chariots and charged into lighter or weakened enemy units.War Wagon (Mortar)These mobile artillery pieces may carry less ammo than standard mortars, but more than make up for it by being able to stay one step ahead of melee combatants, repositioning when threatened to set up a new base-of-fire and bombard the foe afresh. The Black Lions (War Wagon - Helblaster Volley Gun – Regiment of Renown)The ultimate unit in The Expedition’s armoury, The Black Lion is a devastating mobile light artillery piece. While shorter ranged than a standard Helblaster Volley Gun, it can pump rounds into approaching troops until the last second, then reposition to avoid getting caught in melee. Nakai the Wanderer (Spirit of the Jungle)Unique faction mechanics:New Horde mechanicsNakai’s faction, the Spirit of the Jungle, offers a unique variation on Horde gameplay. Each army in his faction, when placed in the Encampment stance, may develop its settlement infrastructure much as a standard settlement would. That infrastructure is preserved when the horde moves off, and may be further developed during future periods of Encampment. If a horde is destroyed in battle, all its infrastructure is lost along with the army.However, only Nakai’s personal horde can unlock units for recruitment. Other hordes in his faction may then recruit unit types Nakai has unlocked using the Global Recruitment option. These ‘minor’ hordes still have their own infrastructure and building trees, though some of these are focused on reducing Global Recruitment times rather than unlocking units.Defence of the Great PlanThe Great Plan of the Old Ones lies in a delicate balance. Many look to disrupt it, but none defend it as devoutly as Nakai the Wanderer. Nakai begins play with a vassal faction called the Defenders of the Great Plan – the caretakers of the great Temple Cities. When one of Nakai’s armies captures a region, it may be gifted to the Defenders. When a region is gifted thus, Nakai must choose which Old One that region’s temple should be dedicated to.As more temples are dedicated to a specific Old One, the more powerful the rewards bestowed upon Nakai and his faction.These temples generate a unique resource called Old Ones' Favour. Nakai may expend this Favour to access Blessed Spawnings units, or to recruit Lords at much higher ranks.Warmblood InvadersThe avaricious warmbloods look to pillage the temple cities of Lustria for profit. These invaders lurk throughout the jungles; they must be tracked and confronted with cold-blooded ferocity for the Great Plan to remain intact and unimpaired!In the Eye of the Vortex campaign, Nakai must fight to keep Lustria in the rightful hands of the Lizardmen. Several Empire colonies have been established, and each is encroaching on the jungle. They must be dealt with!Four extremely dangerous Hunters co-ordinate the efforts of the warmbloods. Hunt them down to draw out their leader, then defeat them all in a final, epic confrontation!Unique RitesNakai has a selection of new Rites focused around his units, faction mechanics and campaign focus.Rite of Alleigance: Performing this Rite brings Nakai to the attention of the Old Ones, increasing his vassal income and all his Hordes' replenishment rates.Rite of Rebirth: this Rite increases the growth rate for Hordes in Nakai’s faction, reduces construction costs, and reduces unit recruitment and upkeep costs factionwide.Rite of Mastery: This Rite increases the recruitment rank of Kroxigors, Kroxigor Ancients and Sacred Kroxigors, while improving their weapon strength and armour.New units and characters:Nakai the WandererWith high armour, health, melee attack and weapon strength, Nakai is a powerful brawler, well-suited to extended melee. He also grants bonus melee defence to, and reduces the recruitment and upkeep costs, of Kroxigors and Sacred Kroxigors in his army. Nakai also has a number of new support abilities in battle, further cementing his role as the centrepiece of battle: Miasma of Despair: speed, vigour and leadership area-effect debuffPrimal Roar: Increases Nakai’s physical resistance and melee attack, and grants Rampage to alliesGolden Tributes: Perfect Vigour for allies in rangeAncient KroxigorsThese well-armoured, hard hitting, anti-infantry specialists are cast in the mould of Nakai himself, and well-suited to extended melee engagements.Feral Dread SaurianIf you thought Carnosaurs the apex-predators of Lustria, think again. With breathtaking weapon-damage and high armour, these towering walls of teeth and fury are versatile, elite-killing, melee behemoths, and are subject to Rampage.Dread Saurian (Howdah)Somewhat tamer than their feral cousins, though no less capable, these titanic beasts are ridden into battle by Skink skirmishers, and do not rampage. Combining their terrifying melee power with four giant blowpipes and eight skinks hurling poisoned javelins, it is the ultimate multirole unit. Shredder of Lustria (Dread Saurian Howdah – Regiment of Renown)With rank nine stats, Encourage, and a passive hex aura reducing nearby enemy leadership, The Shredder of Lustria is truly a one-unit army – and comes with a pricetag to match.Sacred KroxigorsThese versatile and hard-hitting monstrous infantry are great all-rounders. With high weapon-strength and magical attacks, they can plough through against a greater variety of foes than standard Kroxigors.Cohort of Huatl (Sacred Kroxigors – Regiment of Renown)The Cohort of Huatl is a top-tier monstrous infantry unit. Building on the Sacred Kroxigors’ capabilities with additional armour-sundering attacks and bonus physical resistance, they synergise well in the field with Skinks and Saurus Warriors.Razordon Hunting PackFilling the air with deadly grapeshot-style volleys of armour-piercing fire, Razordon Hunting Packs are potent – and mobile – armoured infantry hunters. Amaxon Barbs (Razordons – Regiment of Renown)Dealing poison damage, and heavily scaled for enhanced missile resistance, these Razordons are pinpoint shooters and make top-notch skirmishers.

Anbieter: G2A
Stand: 27.10.2020
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Warhammer: End Times - Vermintide Steam Key GLOBAL
2,07 € *
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Vermintide is an FPP packed with actionWhile most games from Warhammer universe are RTS, this time you're dealing with action-packed FPP. The city of Ubersreik was overrun by Skaven. A race of diabolic humanoid rat creatures, enemies of everything. You're among the group of five heroes who decided to purge the city of Ubersreik from Skaven. Unfortunately, the task is harder than you initially believed. Now you're fighting for your own lives against seemingly endless horde of the Skaven. In order to be able to survive you have to cooperate with each other. There is no one to save you.Pick one of five different heroesWarhammer: End Times - Vermintide provides you with 5 different heroes. Each one of them has different abilities. There is an Empire soldier who is a very aggressive tank character. Able to deal a lot of damage and at the same time, capable of surviving a lot of punishment. Dwarven ranger is a specialist of ranged attacks, who as he progresses is capable of learning bloodlust. He is a great damage dealer but at the same time, a glass cannon character. The Waystalker is all about killing enemies from shadows and confusing them. Unfortunately, she is not designed for a long face-to-face combat. The Witch Hunter Capitan is Jack-of-All Trades type of character while the wizard as the name suggests is capable of destroying hordes of enemies with ease. Your task is to understand abilities of all heroes and to complement each other. While alone you're strong only working as a group you're an unstoppable force capable of destroying Skaven. Only together, you can save the city. Citizens of Ubersreik believe in you.A lot of loot for you to findWarhammer: End Times - Vermintide is not only a FPP game but it is also a history which takes place in the well-acclaimed Warhammer universe. In other words, during your missions you'll be able to find a lot of different equipment for each hero. Weapons, Trinkets, head gear, consumables, books upgrade tokens etc. are waiting for you. The city of Ubersreik is full of riches. The only thing you have to do is to enter the city. If you're brave enough of course.A dynamic and demanding gameplayWarhammer: End Times - Vermintide gameplay is very demanding and dynamic. You're going to be focused all the time. Individually Skaven are quite weak enemies. However, if you make a mistake then they'll quickly surround you and tear you apart. This is why you have to be focused all the time. Otherwise, you're going to die against these monsters.

Anbieter: G2A
Stand: 27.10.2020
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Sony Warhammer: The End Times - Vermintide, PS4...
12,12 € *
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Vermintide is an epic co-operative action combat adventure set in the End Times of the iconic Warhammer Fantasy world. The world is ending, though few believe it. The once proud city of Ubersreik now stands in ruin at the hands of the dreaded Skaven army. Few have survived their ruthless invasion. Team up with 3 friends and work together to thin out the ratmen’s forces and drive them out of the city. Assume the role of one of five heroes, and hack, slash, smash, burn and pierce the vile Skaven using a multitude of weapons. This is our last stand and only you can stem the Vermintide. Cooperative Survival For up to 4 Players - Band together with your friends or die alone. Vermintide will continuously test the teamwork and skill of you and your friends. - Take on the role of one of five distinct heroes, each with their own personality, agenda and story to tell. Master the Huge Hero Arsenal - Master each hero’s unique weapons arsenal, and burn, hack, slash and smash your enemy using swords, hammers, bows, guns, magical staves & more. - Play as a team and be rewarded with loot dice at the end of a mission, giving you a weapon, a hat or a trinket. Completing side objectives means that better loot dice can be added to the roll. Embark on an Epic Warhammer Adventure - Explore over a dozen diverse levels set across the city of Ubersreik - on the ground, in buildings, on walls and underground - ranging from the immense Magnus Tower to the treacherous Under Empire. - Fatshark have banded together with Games Workshop veterans to write a fantastic new addition to the Warhammer lore, offering a new perspective on the cataclysmic events of The End Times. Fight the Dreaded Skaven Army - A rising tide of malicious and cunning rat-men await you, hacking, clawing and eviscerating all that stand in their way. Face vicious packs of clan-rats and deadly specialised elites. - The Skaven boast incredible mobility, able to climb and leap fantastic distances to make life a living hell for the Heroes. No matter where you go they will be skulking - ready to pounce. - Vermintide features a dynamic spawn system providing a constant set of new challenges lurking behind every corner. Heroes of Ubersreik Bright Wizard Sienna Fuegonasus is a fiery tempered Bright Wizard who roams the land in a constant search for opportunities to indulge herself in the ecstasy of pyromancy. Those who witness her in battle soon catch a glimpse of her skill with a flame, but also how deep her thirst for the adrenaline rush of pyromancy has taken her. Dwarf Ranger He may be the shortest in the group of heroes, but the Dwarf Ranger Bardin Goreksson certainly makes up for it in ferocity, determination and spirit. Gregarious, prideful and not afraid to offend, Bardin is frequently seen charging into the thick of battle, axe or hammer in full swing - leaving only a trail of Skaven corpses behind him. Empire Soldier A veteran from the battlefields of Ostland, Markus Kruber is a highly skilled but war weary Soldier of the Empire. Preferring to fight on the front lines, you will often see him wielding a greatsword or hammer, slashing and smashing Skaven left and right, whilst always looking out for his comrades. Waywatcher Enigmatic and sharp sighted, Kerillian is a Waywatcher. Using her exceptional skills with a bow and blade to take down anyone perceived as a threat, she is as likely to kill you as she is to begrudgingly acknowledge your presence. Witch Hunter Judge, jury and executioner combined, Victor Saltzpyre is a Witch Hunter who will by any means necessary burn out heresy and corruption from the heart of the Empire. Grim and relentless, this sinister man will use his pistols, crossbows, swords and axes to enemies of Sigmar and the Empire.

Anbieter: Dodax
Stand: 27.10.2020
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